All the Tools for a Complete Course on Computer Graphics
Ideal for an Undergraduate Program and for Self-Study

Uses an active learning style to teach key concepts in the field

From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.

Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.

This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.

Features

  • Covers the foundations of 3D computer graphics, including animation, visual techniques, and 3D modeling
  • Introduces classical and programmable pipelines in OpenGL
  • Integrates code with the theory to give students a hands-on appreciation of the subject
  • Includes 140 programs with 200 experiments based on them
  • Special software to help run the experiments
  • Contains 600 exercises, 100 worked examples, and 600 color illustrations
  • Requires no previous knowledge of computer graphics
  • Offers downloadable multiplatform programs in C++ and OpenGL, installation guides, and an interactive discussion forum

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